Sunday, August 23, 2026

Plotting backwards.

As you've probably noticed, I haven't been in the head space to talk much about writing lately. Other than holiday ficlets, I haven't written anything new since The Atherton Vampire books.

But this weekend, I attended a couple of writing workshops at Bubonicon in Albuquerque: one on marketing for indie authors and the other one on plotting a novel. The plot workshop was supposed to be run by Connie Willis, an author of terrific fantasy novels. But she was sick and couldn't attend, so Michael A. Stackpole, who writes science fiction and other stuff, pinch-hit for her. 

nupix | Deposit Photos
I've discussed plotting and pantsing here on the blog before. To summarize: Plotting involves writing an outline (or something vaguely resembling an outline); pantsing involves writing without a plan -- just seeing where the story leads you.

I'm a plotter, as I've said before. A plot doesn't have to be a numbered outline or set of bullet points that you learned to do in middle school; my method for novels (I'm more of a pantser for short stories) evolved over time into something resembling a story-beats outline (the classic how-to book on the method is Save the Cat!). 

I liked Stackpole description yesterday about plotting a novel: you're not writing the story twice, as some writers fear; instead, the plot is the road map, and the writing is actually taking the journey.

We went through an exercise that I wasn't invested in -- the book we were supposedly plotting was a YA story about a boy who needed to learn how to hit a curve ball -- but I could see how the general principles would translate to a book in any genre. The framework he used is sometimes called the Hero's Journey. If you've read enough fiction or watched enough movies, you almost don't need to read about it: the protagonist -- we'll call him Spike -- is called to the quest; Spike has a team to help him; Spike needs a Mentor, who helps him begin the transformation; something happens to bring Spike to his lowest point ever; but he strives to overcome that adversity; and at last, he makes the final transformation to victory. Team trophy, pizza party, Mentor marries Spike's mom, everybody lives happily ever after.

But then Mike said something intriguing. Both plotters and pantsers start with an idea, or what's labeled in the Hero's Journey as the "call to adventure". But presumably even pantsers have some idea of where they see the story ending up. I mean, if the kid starts out wanting to learn how to hit a curve ball, then he needs to hit that curve ball by the end of the book, right? So you could actually start at the end of the journey and build your plot backward.

I'm not sure I personally would ever write a plot outline backward, but if you know where you're starting and where you're going, it's a technique to try if you're stuck.

This advice is from me: Keep in mind is that any plot you develop at the beginning of a project is never set in stone. That's what I like about the graphic at the top of this post. The letters are just clipped to the clothesline. You could move them around or add more letters and come up with a completely different way to get from P to T. If your characters hate what you're planning for them to do at plot point L, you can improvise with something they would rather do but that would still get them to plot point O. I've had to do that a number of times. As long as you eventually get to T, and as long as the story hangs together, it's all good.

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I'm still mulling over the marketing session. I'll keep you posted.

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These moments of bloggy plotting have been brought to you, as a public service, by Lynne Cantwell. Save the cat!

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